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git-amend

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Latest from git-amend

git-amend
Advanced UI Toolkit: Run Time Binding for Character Selection

Dive into Unity 6's powerful runtime data binding with UI Toolkit! In this walkthrough, we integrate a dynamic boss/character ...

15:41
Advanced UI Toolkit: Run Time Binding for Character Selection

4,151 views

2 days ago

git-amend
Delegates, Events, and Closures in Unity — Finally Explained

Delegates are at the core of Unity's event systems, input, UI, and many popular libraries — but they're often misunderstood. In this ...

14:12
Delegates, Events, and Closures in Unity — Finally Explained

7,308 views

9 days ago

git-amend
5 Small Architecture Wins for New Unity Developers

In this video, we walk through five small architectural choices that can make a big difference for newer Unity developers. Starting ...

17:11
5 Small Architecture Wins for New Unity Developers

19,627 views

2 weeks ago

git-amend
The New Way to Customize Unity's Toolbar

Unity 6.3 LTS changed how the main editor toolbar works, which is why many older Asset Store tools—like Time Scale ...

9:42
The New Way to Customize Unity's Toolbar

6,826 views

3 weeks ago

git-amend
Compute Shaders in Unity, Step by Step

Compute Shader workflows aren't just for visual effects — they're a powerful way to express large amounts of parallel work, and in ...

14:41
Compute Shaders in Unity, Step by Step

6,635 views

4 weeks ago

git-amend
Dependency Injection in Unity Without the Complexity

Dependency Injection is one of those architectural topics that's often discussed in theory but rarely feels practical in real Unity ...

20:35
Dependency Injection in Unity Without the Complexity

10,981 views

1 month ago

git-amend
This is How Professional Developers Clean Up Code

Let's take a script—a working but overcrowded monolith—and refactor it step by step into clean, modular C# code. The focus is on ...

15:09
This is How Professional Developers Clean Up Code

16,507 views

1 month ago

git-amend
Unity + Git in 2025: Smart Merge + Worktrees + Worktree Runner

In this video we're going to configure and enable Unity's built-in Smart Merge (UnityYAMLMerge), add the .gitattributes lines that ...

17:57
Unity + Git in 2025: Smart Merge + Worktrees + Worktree Runner

7,093 views

1 month ago

git-amend
Level Up Your Unity Skills – Master Type-Safe, Reusable Game Logic Chains

Generic Pipelines in Unity: from a clean, reusable decision chain to a fully fluent, type-safe builder. In this video we start with a ...

18:20
Level Up Your Unity Skills – Master Type-Safe, Reusable Game Logic Chains

9,241 views

1 month ago

git-amend
Level Up Your Unity Code With Advanced Generics

This video explores a powerful and expressive way to use C# generics to create clearer, safer, and more maintainable ...

9:26
Level Up Your Unity Code With Advanced Generics

8,686 views

2 months ago

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The Modern Coder
Git Amend Tutorial: Rewrite Git History

The better way to learn Git: https://learngit.io/ ---- What is the Git amend command, and how do you use it? Git amend allows you to ...

3:26
Git Amend Tutorial: Rewrite Git History

22,995 views

2 years ago

git-amend
Dependency Injection in Unity Without the Complexity

Dependency Injection is one of those architectural topics that's often discussed in theory but rarely feels practical in real Unity ...

20:35
Dependency Injection in Unity Without the Complexity

10,981 views

1 month ago

git-amend
EASY Stats and Modifiers in Unity | Broker Chain Pattern

Dive into Player Stats and Modifiers using the Broker Chain pattern! Uncover how this powerful design pattern can streamline your ...

16:05
EASY Stats and Modifiers in Unity | Broker Chain Pattern

38,134 views

1 year ago

git-amend
This is How Professional Developers Clean Up Code

Let's take a script—a working but overcrowded monolith—and refactor it step by step into clean, modular C# code. The focus is on ...

15:09
This is How Professional Developers Clean Up Code

16,507 views

1 month ago

git-amend
Level Up Your Unity Skills – Master Type-Safe, Reusable Game Logic Chains

Generic Pipelines in Unity: from a clean, reusable decision chain to a fully fluent, type-safe builder. In this video we start with a ...

18:20
Level Up Your Unity Skills – Master Type-Safe, Reusable Game Logic Chains

9,241 views

1 month ago

git-amend
Build HIERARCHICAL State Machines FAST and EASY in Unity

Hierarchical State Machines (HSMs) offer a powerful way to structure complex game logic by organizing states into nested layers ...

33:39
Build HIERARCHICAL State Machines FAST and EASY in Unity

17,059 views

5 months ago

git-amend
The New Way to Customize Unity's Toolbar

Unity 6.3 LTS changed how the main editor toolbar works, which is why many older Asset Store tools—like Time Scale ...

9:42
The New Way to Customize Unity's Toolbar

6,826 views

3 weeks ago

git-amend
Level Up Your Unity Code With Advanced Generics

This video explores a powerful and expressive way to use C# generics to create clearer, safer, and more maintainable ...

9:26
Level Up Your Unity Code With Advanced Generics

8,686 views

2 months ago

git-amend
5 Small Architecture Wins for New Unity Developers

In this video, we walk through five small architectural choices that can make a big difference for newer Unity developers. Starting ...

17:11
5 Small Architecture Wins for New Unity Developers

19,627 views

2 weeks ago

git-amend
The Unity HACK that the PROS know

Hook your custom C# Systems and Services into Update, Fixed Update and more Unity Player Loop Systems using the ...

21:27
The Unity HACK that the PROS know

28,930 views

1 year ago

git-amend
Unity Extension Methods You’ll Wish You Knew Sooner

In this video, we explore how C# extension methods can make Unity development cleaner, faster, and more expressive. Starting ...

13:16
Unity Extension Methods You’ll Wish You Knew Sooner

12,193 views

2 months ago

git-amend
Using Data to Drive Gameplay Systems in Unity

Learn how to replace brittle, logic-heavy gameplay code with a clean, data-driven ability system in Unity. We'll build composable ...

12:18
Using Data to Drive Gameplay Systems in Unity

29,449 views

7 months ago

git-amend
Using C# Generic Interfaces for Flexible, Long Running Effects

Generic Interfaces are the backbone of a clean, flexible ability system, and in this video we'll refactor a simple fireball-and-poison ...

11:49
Using C# Generic Interfaces for Flexible, Long Running Effects

16,593 views

3 months ago

git-amend
The BEST Animation Library for Unity - PrimeTween Secrets Revealed

Zero allocation, zero clutter — in this video we explore PrimeTween, a high-performance tweening library for Unity that makes ...

17:08
The BEST Animation Library for Unity - PrimeTween Secrets Revealed

11,044 views

2 months ago

git-amend
Improve your Game Architecture with Scriptable Objects

SOAP (Scriptable Objects Architecture Pattern) is a Unity architecture pattern that leverages ScriptableObjects to create a more ...

21:22
Improve your Game Architecture with Scriptable Objects

27,852 views

11 months ago

git-amend
Better AI in Unity - GOAP (Goal Oriented Action Planning)

Build a GOAP system from the ground up in this video that not only explains GOAP (Goal Oriented Action Planning) but will show ...

45:16
Better AI in Unity - GOAP (Goal Oriented Action Planning)

51,834 views

1 year ago

git-amend
This Coding Trick Feels Like LEGOs!

Combinator pattern in C#: break logic into small, reusable pieces and combine them with AND, OR, and NOT using a fluent ...

10:11
This Coding Trick Feels Like LEGOs!

9,455 views

4 months ago

git-amend
Compute Shaders in Unity, Step by Step

Compute Shader workflows aren't just for visual effects — they're a powerful way to express large amounts of parallel work, and in ...

14:41
Compute Shaders in Unity, Step by Step

6,635 views

4 weeks ago