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5,010 results
35.9K subscribers
Unity 6.3 LTS changed how the main editor toolbar works, which is why many older Asset Store tools—like Time Scale ...
5,118 views
3 days ago
Compute Shader workflows aren't just for visual effects — they're a powerful way to express large amounts of parallel work, and in ...
5,475 views
10 days ago
Dependency Injection is one of those architectural topics that's often discussed in theory but rarely feels practical in real Unity ...
9,644 views
2 weeks ago
Let's take a script—a working but overcrowded monolith—and refactor it step by step into clean, modular C# code. The focus is on ...
15,397 views
3 weeks ago
In this video we're going to configure and enable Unity's built-in Smart Merge (UnityYAMLMerge), add the .gitattributes lines that ...
6,635 views
1 month ago
Generic Pipelines in Unity: from a clean, reusable decision chain to a fully fluent, type-safe builder. In this video we start with a ...
8,513 views
This video explores a powerful and expressive way to use C# generics to create clearer, safer, and more maintainable ...
8,319 views
Unity's new experimental Jobs Profiler adds a dedicated timeline view that shows how jobs are scheduled, executed, and ...
3,115 views
In this video, we explore how C# extension methods can make Unity development cleaner, faster, and more expressive. Starting ...
11,689 views
Zero allocation, zero clutter — in this video we explore PrimeTween, a high-performance tweening library for Unity that makes ...
10,528 views
2 months ago
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The better way to learn Git: https://learngit.io/ ---- What is the Git amend command, and how do you use it? Git amend allows you to ...
22,727 views
2 years ago
Dive into Player Stats and Modifiers using the Broker Chain pattern! Uncover how this powerful design pattern can streamline your ...
37,319 views
1 year ago
Hierarchical State Machines (HSMs) offer a powerful way to structure complex game logic by organizing states into nested layers ...
15,884 views
4 months ago
Build a GOAP system from the ground up in this video that not only explains GOAP (Goal Oriented Action Planning) but will show ...
50,733 views
SOAP (Scriptable Objects Architecture Pattern) is a Unity architecture pattern that leverages ScriptableObjects to create a more ...
27,264 views
10 months ago
Learn how to replace brittle, logic-heavy gameplay code with a clean, data-driven ability system in Unity. We'll build composable ...
28,309 views
7 months ago
Hook your custom C# Systems and Services into Update, Fixed Update and more Unity Player Loop Systems using the ...
28,353 views
Generic Interfaces are the backbone of a clean, flexible ability system, and in this video we'll refactor a simple fireball-and-poison ...
16,031 views
3 months ago
Combinator pattern in C#: break logic into small, reusable pieces and combine them with AND, OR, and NOT using a fluent ...
9,203 views
If complex, rigid code has been a hurdle in adding new features to your Unity games, this video is your key to overcoming it.
27,941 views