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6 results
In this lesson, we create a dissolve effect in Unity Shader Graph for our sword shader. The dissolve effect lets the weapon ...
1 view
34 minutes ago
In this lesson, we connect our Unity Shader Graph dissolve effect to C# so we can control it from code. Instead of adjusting the ...
3 views
25 minutes ago
In this final lesson, we use vertex animation in Unity Shader Graph to make our sword feel alive. Instead of only changing the color ...
22 minutes ago
In this lesson, we add procedural noise to our sword shader in Unity Shader Graph. Simple Noise is a great way to break up flat, ...
40 minutes ago
In this lesson, we add texture-based detail to our shader and animate it using UV movement in Unity Shader Graph. You will learn ...
2 views
59 minutes ago
In this lesson, we add a Fresnel effect to our sword shader in Unity Shader Graph. The Fresnel effect makes the edges of an object ...
58 minutes ago