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54 results

Meatcorps
Custom C# Game Engine Input System: Auto-Detect Controllers & Hot-Swap

Ever wanted your game engine to just detect controllers automatically — no menus, no setup, no drama? In this episode, I'll show ...

11:15
Custom C# Game Engine Input System: Auto-Detect Controllers & Hot-Swap

112 views

9 months ago

Meatcorps
Live Coding: Custom Game Engine - Save & Load Diagram Data - Part 2

PART 2: SAVE & LOAD FUNCTIONALITY Continuing our diagram editor series! Tonight implementing the critical save/load ...

1:58:42
Live Coding: Custom Game Engine - Save & Load Diagram Data - Part 2

49 views

Streamed 9 months ago

Meatcorps
LIVE: Implement a generic loading bar – Custom game engine in C# + Raylib

Because C# + Raylib asset packager can take some time to load assets. So, we really need to add to a loading bar! This is part of ...

2:08:59
LIVE: Implement a generic loading bar – Custom game engine in C# + Raylib

92 views

Streamed 8 months ago

Meatcorps
LIVE: Securing My Asset Packager – Encryption in C# + Raylib

Upgrading my C# + Raylib asset packager from prototype to fortress-level security with real encryption and decryption — making ...

1:47:21
LIVE: Securing My Asset Packager – Encryption in C# + Raylib

18 views

Streamed 8 months ago

Meatcorps
I Created a Pac-Man-Like Game - You Can Play It for FREE

Good news! My Pac-Man-inspired game Cybermaze is now available for everyone to play completely free. You can download it ...

7:47
I Created a Pac-Man-Like Game - You Can Play It for FREE

110 views

7 months ago

Meatcorps
Why I Built My Own Level Editor

In this video I explain why I decided to build my own level editor instead of using tools like Unity, Godot or Tiled. While external ...

20:51
Why I Built My Own Level Editor

211 views

5 months ago

Meatcorps
LIVE: Add components in my game objects – Custom game engine in C# + Raylib

Before we can add another parts in the custom game engine. We really need an additional layer! Which is the component inside a ...

2:15:43
LIVE: Add components in my game objects – Custom game engine in C# + Raylib

35 views

Streamed 8 months ago

Meatcorps
I Tested 8 Game Controllers on Windows, Linux and macOS (SDL vs Raylib in C#)

I tested 8 different game controllers across Windows, Linux, and macOS using both SDL and Raylib backends in C#.

28:56
I Tested 8 Game Controllers on Windows, Linux and macOS (SDL vs Raylib in C#)

431 views

9 months ago

Meatcorps
I Remade Snake… and Now It Eats MEAT! (Cyberpunk Remake)

You remember Snake on the Nokia 3310? I rebuilt it from scratch in my own custom game engine… but with a dark, cyberpunk ...

5:57
I Remade Snake… and Now It Eats MEAT! (Cyberpunk Remake)

101 views

11 months ago

Meatcorps
One Year. One Game. Steam.

Some linkies: Tyrian in-depth video: https://www.youtube.com/watch?v=q9Ll7lkwzmg Meatcorps Engine Nu-Get packages are ...

28:45
One Year. One Game. Steam.

45 views

5 months ago

sinsysomg
Meatcorps - Overtoeren

Artist myspace : http://www.,yspace.com/thesinsys.

2:14
Meatcorps - Overtoeren

106 views

17 years ago

Meatcorps
You Can Build This Arcade Game Too - C# Raylib Arcade Showcase (4 Day Build)

This video shows how I made Kill the Skulls, a haunted rhythm-style arcade game powered by my custom Meatcorps.Engine — a ...

27:33
You Can Build This Arcade Game Too - C# Raylib Arcade Showcase (4 Day Build)

468 views

9 months ago

Meatcorps
LIVE: Improve render system - Custom game engine in C# + Raylib

Before we can make other system. We really need to touch another crucial element. The render pipeline! The current system is too ...

1:30:45
LIVE: Improve render system - Custom game engine in C# + Raylib

60 views

Streamed 8 months ago

Meatcorps
I Built a Retro Terminal UI and Used It as PowerPoint

In this video I show the retro terminal UI system I built for my game using C# and Raylib. The goal was to create an old-school ...

9:00
I Built a Retro Terminal UI and Used It as PowerPoint

1,896 views

3 months ago

Meatcorps
ECS Was Driving Me Crazy, So I Built This Tool

I have been building a new tool for my game engine, and honestly, this started because ECS is powerful but also really hard to ...

19:16
ECS Was Driving Me Crazy, So I Built This Tool

55 views

4 months ago

Meatcorps
LIVE: Finishing render refactor in C# + Raylib

Before we can make other system. We really need to touch another crucial element. The render pipeline! The current system is too ...

2:12:05
LIVE: Finishing render refactor in C# + Raylib

55 views

Streamed 8 months ago

Meatcorps
LIVE: Let's add a MENU with my GUI inside C# + Raylib

Let's add a Menu system in my GUI and let's see how far we come! This is part of the journey to make my custom game engine ...

1:59:55
LIVE: Let's add a MENU with my GUI inside C# + Raylib

57 views

Streamed 8 months ago

Meatcorps
LIVE development Stream - Animation in C# Diagram Editor inside my custom game engine!

Episode 3 Meatcorps Live Coding Session! - WHAT WE'RE BUILDING: Live development of a custom C# diagram editor using my ...

1:55:08
LIVE development Stream - Animation in C# Diagram Editor inside my custom game engine!

49 views

Streamed 8 months ago

Meatcorps
LIVE: CREATE GUI SYSTEM inside C# + Raylib

Let's add a GUI like menus and let's see how far we come! This is part of the journey to make my custom game engine and ...

1:55:39
LIVE: CREATE GUI SYSTEM inside C# + Raylib

184 views

Streamed 8 months ago

Meatcorps
C# + Raylib Asset Packager LIVE - Can I Build It Without Breaking Everything?

We're using: • C# • Raylib (C# bindings) • My custom Meatcorps Engine Will it work? Will it break? Will I cry? Who knows.

2:14:58
C# + Raylib Asset Packager LIVE - Can I Build It Without Breaking Everything?

57 views

Streamed 8 months ago