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Design Frame

36.7K subscribers

Design Frame
Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach

Design Frame's game design, video game analysis, critique, and review of FNaF Security Breach. It's a FNaF Security Breach ...

1:41:37
Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach

4,279,070 views

4y ago

Masahiro Sakurai on Creating Games
Frame Rates  [Planning & Game Design]

In the Planning & Game Design category, I'll talk about topics to consider when coming up with game ideas and mechanics. In this ...

4:00
Frame Rates [Planning & Game Design]

412,163 views

4y ago

The Game Overanalyser
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

In this video, we examine how Game Designers craft systemic games and emergent gameplay by using systems, complexity ...

27:39
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

63,558 views

6y ago

ZeDrake
Game UI Design Explained in 4 minutes

Understanding video game ui design and ux design is an underappreciated art in game making and the power of a HUD and user ...

3:56
Game UI Design Explained in 4 minutes

34,536 views

4y ago

Game Maker's Toolkit
How To Think Like A Game Designer

Get bonus content by supporting Game Maker's Toolkit - https://gamemakerstoolkit.com/support/ When it comes to mechanics, ...

13:07
How To Think Like A Game Designer

957,376 views

3y ago

Masahiro Sakurai on Creating Games
Deconstruct, Analyze, and Rebuild  [Planning & Game Design]

The title refers to a method I use often when thinking up ideas for a new game. I break down the key points, mull them over, then ...

3:29
Deconstruct, Analyze, and Rebuild [Planning & Game Design]

68,995 views

3y ago

Extra Credits
Understanding the Fantasy - How to Shape a Game's Design - Extra Credits

The most important skill for a game designer is understanding the fantasy or player experience their game wants to deliver.

9:01
Understanding the Fantasy - How to Shape a Game's Design - Extra Credits

575,140 views

10y ago

Game Design Library
The Design Principle That Separates Good Games From Great Ones

This video explores a diverse range of games from indie games to AAA games, covering action adventure games like Bioshock, ...

11:38
The Design Principle That Separates Good Games From Great Ones

30,108 views

2mo ago

Branch Education
How do Video Game Graphics Work?

Go to http://brilliant.org/BranchEducation/ for a 30-day free trial and expand your knowledge. The first 200 people will get 20% off ...

21:00
How do Video Game Graphics Work?

5,406,431 views

2y ago

timdoesleveldesign (TimDoesLevelDesign)
Composition technique: Framing in Video Game Level Design

In Video Game Level Design, we use various means of composition in guiding the player and emphasising elements in the scene.

3:12
Composition technique: Framing in Video Game Level Design

9,111 views

4y ago

Sea Leaf Dojo
Frame Data Basics [Fighting Game Mechanisms]

Explanation of basic frame data interactions in fighting games. Covers start up, active, recovery, block stun,. hit stun, counter hit ...

10:11
Frame Data Basics [Fighting Game Mechanisms]

67,851 views

7y ago

The Game Overanalyser
The Art of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems

This Video Explores the Art of Puzzle Design, and how game designers explore ideas and themes using both puzzles and ...

21:17
The Art of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems

61,063 views

6y ago

Board To Bits Games
Systemic Game Design, Part 1: What are Systems?

Kicking off a set of videos on systemic game design by trying to define what systems are, or if that is even the right question to be ...

4:16
Systemic Game Design, Part 1: What are Systems?

46,582 views

8y ago

The Game Overanalyser
How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games

This Video analyzes how some of the best game designers in our medium have used meaningful mechanics as a metaphor to ...

24:36
How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games

67,335 views

7y ago

Design Doc
Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc

Graphic Design is EVERYWHERE in games, but rarely do we ever actually talk about it. Today, I take some time to look at the ...

15:24
Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc

854,560 views

9y ago

Design Frame
How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6

_*Check description for details about this video.*_ _*Do you value deep game design content? Or looking for game design/UX ...

15:02
How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6

9,613 views

4y ago

The Last Bacon
Explaining the MDA Design Framework | Video Game Design

In this episode of Video Game Design, I'll be taking a look at the MDA framework, breaking it down and explaining all individual ...

9:31
Explaining the MDA Design Framework | Video Game Design

33,386 views

8y ago

Tom O'Regan
every game analysis video essay

Jumping is the most important part of video games. In this video I take a deep dive into the origins of this strange mechanic and all ...

3:10
every game analysis video essay

725,566 views

6y ago

Masahiro Sakurai on Creating Games
Learn to Count Frames!  [Planning & Game Design]

I've been told it's an unusual skill, but the ability to count frames—even just approximately—can really come in handy when ...

3:49
Learn to Count Frames! [Planning & Game Design]

72,197 views

3y ago