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12,272,688 results
119K subscribers
Graphics programming has this intriguing concept of 4D vectors used to represent 3D objects, how indispensable could it be so ...
138,394 views
2 years ago
Today we're going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, ...
531,760 views
8 years ago
Patreon: https://patreon.com/floatymonkey Discord: https://floatymonkey.com/discord Instagram: https://instagram.com/laurooyen ...
32,652 views
6 years ago
Collision detection systems show up in all sorts of video games and simulations. But how do you actually build these systems?
524,523 views
5 years ago
Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ...
134,659 views
11 years ago
In this short lecture I want to explain why programmers use 4x4 matrices to apply 3D transformations in computer graphics. We will ...
101,206 views
4 years ago
In this video, we go over my journey of learning computer graphics in 6 months by self-studying 2 semesters of courses taught by ...
5,758 views
1 year ago
Perspective matrices have been used behind the scenes since the inception of 3D gaming, and the majority of vector libraries will ...
520,471 views
128,877 views
How do computers display 3D objects on your 2D screen? In this video, I take you inside my notebook to show you.
47,952 views
3 years ago
Going all the way from the bits of vertex coordinates to the rasterizing of pixels, let's learn how rendering graphics works!
780,768 views
10 years ago
Go to http://brilliant.org/BranchEducation/ for a 30-day free trial and expand your knowledge. The first 200 people will get 20% off ...
5,085,622 views
Equivalent to a 50 minute university lecture on perspective projection. Part 1 of 2. 0:00 - intro 0:28 - pin-hole camera 0:43 ...
43,439 views