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43 results

GoDataDriven | Now Xebia
Daniel Gebler - Picnic - 360 interview GoDataFest

The next wave of machine learning - from data science to full stack ML platforms - Daniel Gebler (CTO, Picnic)

3:55
Daniel Gebler - Picnic - 360 interview GoDataFest

281 views

7 years ago

360 ESTONIA
Learning coding, Rõuge, Estonia
2:48
Learning coding, Rõuge, Estonia

98 views

8 years ago

CS50
CS50 Explained VR 2016- Week 3 - Recursion

This is CS50 Explained VR, wherein David J. Malan and Doug Lloyd (and you!) watch CS50's lectures and discuss the pedagogy ...

0:57
CS50 Explained VR 2016- Week 3 - Recursion

505 views

8 years ago

IVAN ELIZAROV - VR360 STEREO
Video 1. UE5. Asset Matrix. GI Lumen. Big city in 360. Rendering in Camera360v2.

In this video, we tried to render in 360 using Camera 360 v2 and UE5 with the Lumen and Nanite system. Lumen to some extent ...

0:15
Video 1. UE5. Asset Matrix. GI Lumen. Big city in 360. Rendering in Camera360v2.

2,082 views

3 years ago

IVAN ELIZAROV - VR360 STEREO
Camera360v2. City Sample Matrix 360 + Lumen.

Rendering video in 8k (this solution https://www.youtube.com/watch?v=Ex63kHUmc6Y&t=1218s) Total rendering time: I will try to ...

1:10
Camera360v2. City Sample Matrix 360 + Lumen.

1,105 views

3 years ago

MakerLab TECH
DoBot instruktion basis 2

Grundlæggende programmering af DoBot Magician med sugekop. #dobot #makerlabtech #sesg.

2:37
DoBot instruktion basis 2

110 views

4 years ago

IVAN ELIZAROV - VR360 STEREO
Video 2. UE5. Asset Matrix. GI Lumen. Big city in 360. Rendering in Camera360v2.

In this video, we tried to render in 360 using Camera 360 v2 and UE5 with the Lumen and Nanite system. Lumen to some extent ...

0:15
Video 2. UE5. Asset Matrix. GI Lumen. Big city in 360. Rendering in Camera360v2.

1,098 views

3 years ago

CS50
CS50 Explained VR 2016 - Week 5 - Limitations of Arrays

This is CS50 Explained VR, wherein David J. Malan and Doug Lloyd (and you!) watch CS50's lectures and discuss the pedagogy ...

2:49
CS50 Explained VR 2016 - Week 5 - Limitations of Arrays

138 views

8 years ago

CS50
CS50 Explained VR 2016 - Week 1 - Scratch VS C

This is CS50 Explained VR, wherein David J. Malan and Doug Lloyd (and you!) watch CS50's lectures and discuss the pedagogy ...

1:44
CS50 Explained VR 2016 - Week 1 - Scratch VS C

192 views

8 years ago

IVAN ELIZAROV - VR360 STEREO
Stereo Lumen in UE5. Camera360v2

This is the first Stereo Lumen in Unreal Engine 5 made in Camera360v2. Note: 1864 frames. The rendering time was 45 hours.

1:03
Stereo Lumen in UE5. Camera360v2

2,485 views

2 years ago

CS50
CS50 Explained VR 2016 - Week 4 - Memory Leaks, valgrind

This is CS50 Explained VR, wherein David J. Malan and Doug Lloyd (and you!) watch CS50's lectures and discuss the pedagogy ...

2:09
CS50 Explained VR 2016 - Week 4 - Memory Leaks, valgrind

239 views

8 years ago

Thomas Marrinan
Omnidirectional Stereo Rendering of 5M LiDAR Point Cloud with Pole Merging

Sample application of real-time 360° surround-view panoramic rendering for comfortable immersive viewing. Video was rendered ...

0:35
Omnidirectional Stereo Rendering of 5M LiDAR Point Cloud with Pole Merging

68 views

5 years ago

CS50
CS50 Explained VR 2016 - Week 4 - Buffer Overflow

This is CS50 Explained VR, wherein David J. Malan and Doug Lloyd (and you!) watch CS50's lectures and discuss the pedagogy ...

2:38
CS50 Explained VR 2016 - Week 4 - Buffer Overflow

176 views

8 years ago

CS50
CS50 Explained VR 2016 - Week 0 - Introducing Scratch

This is CS50 Explained VR, wherein David J. Malan and Doug Lloyd (and you!) watch CS50's lectures and discuss the pedagogy ...

3:43
CS50 Explained VR 2016 - Week 0 - Introducing Scratch

430 views

8 years ago

CS50
CS50 Explained VR 2016 - Week 8 - Revisiting Speller

This is CS50 Explained VR, wherein David J. Malan and Doug Lloyd (and you!) watch CS50's lectures and discuss the pedagogy ...

1:41
CS50 Explained VR 2016 - Week 8 - Revisiting Speller

327 views

8 years ago

IVAN ELIZAROV - VR360 STEREO
Slay Animation Unreal Engine 4.27 in 360 .

Demonstration of 360 rendering in Unreal Engine 4.27 + Camera360v2. I am currently improving this mode. Marketplace: ...

1:03
Slay Animation Unreal Engine 4.27 in 360 .

1,662 views

4 years ago

AltTester®
VR Use Case - tool simulating head movement, helps you run automated tests on VR apps

Do you like to play VR games? How about testing them? VR and Augmented Reality were one of the main subjects at the 2019 ...

1:12
VR Use Case - tool simulating head movement, helps you run automated tests on VR apps

445 views

6 years ago

IVAN ELIZAROV - VR360 STEREO
Example working Take Recorder + Camera360 in Unreal Engine 4.

This is not a live 360 process, it is a recorded sequence using Take Recorder and Camera 360. If you have VR content and plan ...

0:17
Example working Take Recorder + Camera360 in Unreal Engine 4.

1,102 views

5 years ago

MICRO TECH HUB
🔥My BroadcastAZURE DATA Factory ||  💌tech10061991@gmail.com ||  #azure #azuredatafactory #azuresql

Why You Must Learn These Skills in 2025 6 Course Combo Pack – Just ₹999 Contact: tech10061991@gmail.com ...

2:24
🔥My BroadcastAZURE DATA Factory || 💌tech10061991@gmail.com || #azure #azuredatafactory #azuresql

2 views

Streamed 2 months ago

POM West-Vlaanderen
360° view Applicatielab Smart Production & Assembly - Smart Assembly Line

Locatie: Kortrijk Partners: Sirris, UGent Implementatie van flexibele automatiseringsconcepten end digitale technologieën om ...

1:01
360° view Applicatielab Smart Production & Assembly - Smart Assembly Line

234 views

4 years ago