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824,653 results
My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects! Support my work (and get early access ...
644,555 views
10 months ago
I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
1,577,685 views
3 years ago
Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ...
621,555 views
1 year ago
Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
2,596,298 views
2 years ago
This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...
1,195,088 views
My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: https://sebastian.itch.io/chess-ai ...
4,265,407 views
5 years ago
We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too?
926,267 views
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
709,072 views
Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ...
352,441 views
7 months ago
Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.
1,971,572 views
6 years ago
My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ...
345,226 views
3 months ago
My attempt at writing a little graphics and compute library with Vulkan. Links: Support my work (and get early access to new ...
381,917 views
1 month ago
Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ...
705,211 views
Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ...
1,293,607 views
I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
1,682,002 views
... Round] Game 2 1:15:57 Final Results and Closing Ceremony 1:16:52 [Game] Tournament Winner vs Coding Adventure Bot.
909,752 views
Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...
887,787 views
Let's do some more ray-tracer coding and see if we can get it to render glass, and rainbows, and more! Support my work (and get ...
317,054 views
I will train them to be the greatest coders of all time. Streaming live on Twitch! https://www.twitch.tv/dougdoug Full stream ...
671,695 views
9 months ago
The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...
1,336,471 views