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Monoryx is a solo game development documentary.
I’m a senior software developer with 8+ years of experience, mainly focused on mobile and full-stack development.
For most of my career, I’ve been building applications, systems, and products.
Now I’m applying that experience to something different: building a game from scratch.
This channel documents the entire process.
From early ideas and prototypes
to playable mechanics and systems,
to mistakes, rewrites, dead ends, and breakthroughs.
You’ll see the creative, technical, and emotional sides of trying to turn an idea into a real game.
I’ll also be transparent about the business side — including launches, performance, and how much the game earns over time.
There are no tutorials here.
There are no courses.
There are no shortcuts.
Just the real journey of one person trying to create something meaningful.
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