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Systems Engineer, fascinated by low level stuff. over ten years of experience (three of which in professional environments).
C, C++, Assembly (x86_64), WIN32 API, Linux.
I mantain and develop my Win32 (in the process of being ported to linux/macOS) C/C++ IDE since early 2024 (https://icarus-ide.com/). Icarus is written ENTIRELY from scratch in C99, it comes with a full (previously GDI software rendered, now Direct2D hardware rendered) platform layer called Pivot, a code editor (with code completion, syntax highlighting and more), integrated compiler/debugger and profiling utilities.
Not a fan of OOP, I program in a procedural style... I'm very inspired by the Handmade Hero community and programmers like Casey Muratori, Ryan Fleury, Eskil Steenberg, Sean T Barrett, Jonathan Blow.
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